Chat with Thea — 29/4/2020
I was asking a question about generative participatory methods in a very nebulous world building context, and knowing what to offer as information and what spaces to leave blank.
- Embedding people in the scenario to start off with --> giving them a sense of purpose and agency, which they run with once they have prompts.
- e.g. first exercise as introducing themselves in the workshop: making them aware that they are not assuming a character, but operating in this world as themselves.
- Refinement comes from the experiments! Don't overthink it, think through it.
- The experiments started as individual, self-testing process. Things that she found interesting/compelling, content self-generated/quotes from historical texts and Haraway.
- Figuring out what works best, seeing what ends up being the most interesting just with your own ideas, then taking that and designing participation into it.
- The Architecture of Closed Worlds, Or, What is the Power of Shit by Lydia Kallipoliti — worlds as an extension of the body?
- Participatory methods are great! But don't necessarily need to all be workshops and big, they can be small moments and still really valuable.
Action List
- This was really helpful in realising that I can take it slow, and introduce participatory methods when it makes sense or I feel that I'm in a good spot to start thinking about it. For now, totally ok to make things for yourself. (Although we do start student workshops on Monday I need to start thinking about that.)
- Look into the Architecture of Closed Worlds if you're revisiting bodies and designing in that space/towards worlds. And if you need more textual research into it.
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