Wednesday, May 27, 2020

CRITIQUE SUMMARY — Jacqui Lorber-Kasunic

Chat with Jacqui Lorber-Kasunic 
22/5/2020


  • Questions a good place to start from, last two are getting specific and interesting. 
  • Define 'multiplying', 'multiplicity'... n-dimensionality. Explain the metaphor-analogy of space and dimensions
  • Diversifying and complexifying identity, generatively. Generativity as expanding possibility
  • Agrees with Jacqueline Gothe — examine them separately first, and set it up properly. Why are they valuable for a way forward. Problematise it first, is there a lack of spectrum and how can the witch-cyborg body point to an alternate politics. Setting up a theoretical foundation. 
  • Read more, find more texts. A lot to draw from, writing on Haraway's cyborg, Haraway herself. Look more at posthuman theory
  • Witches — super rich field of scholarship: literature, women's/gender studies, history. Do keyword search on various databases. Find 2-3 more texts to flesh out these tropes/constructions and establish their definitions and possibilities, then build your argument
  • Methodology — interpretive lenses. Intersectionality, moving out of normative/hegemonic power structures and ways of being. Why this is approach is important. 
  • Wordplay and language. Can talk about this in methodology. A post-structuralist perspective — language as a constraining force on what is possible (logocentrism), and with an intersectional lenses can unpack further. 
  • Texts for intersectionality — look into intersectional, feminist theorists. Need to define it, and the theorists you're drawing from. 
  • Who else has built on Haraway's cyborg?
  • 'How might this inherent deviance be multiplied?' Think about how design fits into this context. How does design play a role in realising this deviance and mutliplicity!

Saturday, May 16, 2020

CONTEXTUAL ANCHOR — 'Why Witches'

'Why Witches' by Xaviere Gauthier

In this opening statement to the late 70s feminist literary review Sorcieres (Witches), Gauthier writes about the radical and revolutionary power of the witch, and why she is a powerful symbol in this context of second-wave feminism, and the women's movement more broadly. Gauthier herself is a French feminist writer, journalist and academic, and the editor of this journal, published from 1975 to 1982. She has been prominent in feminist activism and writing, and is still active today. 

She answers 'Why Witches?', the question posed throughout the essay, with 'because witches dance... because witches sing... are alive... are rapturous'. Gauthier is drawing connections between the body as understood in women's liberation movements of the late 20th century and the political/historical/mythical/fictional configuring of female bodies and their defiance through the figure of the witch. The politics of the body is undeniably gender specific, and she explores how it is our instrument to enact and embody our own agency. 

In Western society politically and historically, witches were knowledge-holders of the body; healers, caretakers, and significantly, knowledgable in both midwifery and contraceptives. Gauthier holds this history this alongside the fight for reproductive rights and abortion that is a key concern of second-wave feminism. 

Sexual power and freedom is another aspect of the witch, and feminist ideology. This self-knowledge is viewed as threatening to male power and patriarchal order, and so female sexuality is repressed. Not for the witch however — she remains a symbol of resistance, of the "threat" of female agency and sexuality. 

Gauthier also looks to the fictive and mythic construction of the witch, in the stories that we hear and tell. She identifies the binary archetypes that are used to restrain and define women — good/wicked, young/old, beautiful/ugly, idealised/scorned, sanctified/satanised, worshipped/martyred, and argues against this "trap" of binary identities. "Why let ourselves be locked in a choice of opposites that are two sides of the same coin, which is the exclusion of women...?" (pp. 202)

With these historical, political and symbolic parallels, Gauthier puts forth the witch as a unifying figure of defiance against patriarchal oppression, and reminds us that we hold power in threatening, radical self-possession. She answers herself with a felt conviction, in her belief in self defined identity and experience, and proposes the witch as a fluid conduit-body through which we might nurture all our truths. 

I've been working off and drawing from this text since week three, this is a rather delayed analysis but it's been central to my thinking and experimentation. I've tried to understand and use the (witch)body, or configurations of it, as framed in this essay to realise and materialise a sense of power and identity that is deviant and defiant. 

Gauthier, X. (1980), Pourquoi Sorcières?,  in de Courtivron, I., & Marks, E. (Eds.)Newt French Feminisms: An Anthology, New York: Schoken Books.

Thursday, May 14, 2020

EXPERIMENTATION LOG — Persona/character workshops

Aim

How might I go about creating methods to realise emergent identities?

Test if this "emergent witch/cyborg identity" resonates with others. 

How might deviance be built into this world?

Help people understand what they might be allowed to do and be in this space. 


Precedents / context

I was really trying to take on Zoe's feedback last week, and bring participants into the space step by step, and with context. I know I needed to test perceptions of these words and identities, particularly what a "cyborg" might/could be. Also building on Ady and Mike's suggestions of ritualising the experience, to trap into the transformative potential of the witch/cyborg and the worlds they occupy. 

I had also made those tracery poems, which I think get across the right sort of tone, so I thought I probably could use them to set up some context — either for another hubspace or just within their imagination. 

Having also participated in some excellent workshops (Carmen, Adrian, Grace, Eugenie), I had a better idea of how I might go about designing a workshop so that participants feel supported in their experience through it, with enough context to feel comfortable to be and play in the space. 


Process / methods
  • I started by thinking about what I wanted to find out or test with this experiment. Continue world-building? Through characters and bodies? How would I construct this "experience — would I give participants a character or get them to make their own? 
  • I was also thinking about rituals and the mythic power/potential in world-building, and within cyborg-witch bodies and identities. Also the through-the-screen, online context of the workshops —very cyborgian, how might I use that to my advantage?
  • Would I get them to think up their own origin myth? Think up an alternate body? What would I need to provide, for structure, and what would I leave open and up to the participant? 
  • Also tried to be conscious of Zoe's feedback last week of creating a "threshold", and creating a context for participants to step through, and into. "What/who might they be allowed to be in this space?"



  • Also following on from last week's feedback, I felt that I had to test people's definitions of a witch and a cyborg. Or, test if that is changed through doing the workshop. I asked them to think of three words they thought described, or associated with both the Witch and the Cyborg. Some responses below:
  • For a bit more context, I then showed and read aloud two excerpts from my contextual anchors, A Cyborg Manifesto (Haraway, 2016/85) and Why Witches (Gauthier, 1980). To be honest, I don't know if this was necessary or even helpful — after reading them, I saw a lot of confused faces, and I felt like I had to mention that I didn't need them to understand it fully. A few people explicitly said that they didn't understand the cyborg quote from Haraway. I probably should've spent more time unpacking this, or left it out. 

  • I think the tracery poems from my last experiment could set a really nice tone for the workshop, and the weird, fantasy dimension that I wanted everyone to enter into. I went through the poems and took out particularly evocative lines, that called upon the reader and were reflective of a potential hubspace. This would be a sort of "threshold" exercise; the words even ask you to take that leap into spaces and materiality that isn't quite real and perhaps doesn't make sense. 
  • Thinking about Mike and Ady's feedback to think about rituals and initiation rites into this world, I always had this image of reading something out loud, together, across screens and space. This is also an interesting way to bring in more of a bodily experience, using the body in a sort of ritual-speech. 
  • I had initially wanted everyone to share their cameras and form a "circle" with our video-feed planes.  That way we could work off visual cues to know where everyone was up to, when the next word was coming and be more in sync. Also cool to virtually recreate a "summoning circle", or a similar witchy practice. However, in the workshops, this didn't work. My camera was working but no one else's was, so we just did it by listening and reacting. 


  • I decided I would get them to create their own character, but felt like there wasn't enough support and guidance on how to do this. Last week I had the birthday meme generator, but it was random and not based on anything of real significance. So I very quickly made a new one that just listed "titles", "cyborg-words" and "witch-words", and just as suggestions/options for people to choose from. 
  • However, when using this in the workshop, I wasn't explicit in stating whether I they should make a name based on their own identity and self, or create a character they just liked the sound of. I wasn't actually sure which would work better, but having run the workshops I think it would've been much more intuitive to base it off of themselves. 

  • Zoe also mentioned last week that I should consider how others might relate to the witch/cyborg identity — is it a spectrum that they should plot themselves on? I thought about the other binaries that I've come across in my research, mostly from A Cyborg Manifesto (Haraway, 2016/85). Organism/machine, human/animal, natural/crafted, male/female. A spectrum of identity is definitely more open and inclusive than binaries, however, I think a left to right spectrum is still restrictive and reductive as a model, so I paired them up with each other to start visualising more of an intersection of identity. This moves it from a one-dimensional space into a two-dimensional plane. I was also inspired by Mulanne's workshop last week, where we did a similar activity. So the plan was to get participants to plot their/their assigned character/persona identity on each of these graphs.

    Organism / Machine intersecting with Human / Animal
    Magic / Code intersecting with Witch / Cyborg
    Hyper-future / Primordial intersecting with Corporeal / Incorporeal
    And Male / Female intersecting with Gendered /Non-binary. I think this one is still reductive in its axes, because it's a lot more fluid and subtle (third genders, trans identities, etc.) so I should do more research into gender identity and develop this mode of representation. Maybe this needs to be moved into the third dimension, visualised more as a cube? sphere, etc. 











  • Following on from the poem-spell-ritual — '/fly with me into cubes-borned scrying lake', I wanted that to be a literal invitation to activate the fly function in Hubs. (They would've already been flying to read the poem and Name Generator, because I put them in the sky, but I should've thought more carefully about the sequence of events.)




  • Once they had plotted their character/persona on the graphs, I wanted them to think about their "body" might operate or be enacted through code or spells, through a ritual. What does it do, what does it want and how does it get that? This was an exercise in thinking through agency and how that might look different for different entities and bodies. E.g. if this character is on the incorporeal side of the spectrum, how might they act upon the world or other bodies — is it more of a mind-consciousness-connection-telepathy type thing?

    This part was confusing to me, and I think I really should've taken more time to think it through and structure it better. I think another direction I was getting confused with is if they had thought about more of a persona for themselves, not a random character. I wanted to understand how they would design/create/enact their own threshold. How might they design a ritual to embody that persona or cross over into this world. This is why I think self-designed personas would have been more effective and intuitive in this workshop. 




  • Andrew's character/thoughts on workshop:
  • Cyborg words: robot, augment, human. Witch words: broomstick, magic, cauldron. 
  • Character/persona: BigBratBrain Electrick (aura). A sort of electrical cloud entity, shooting out lightning bolts if angered. Some sort of deity-figure, you can see worshippers on the "ground"? Uses code as ritual, and collective consciousness+mantras. It is the embodiment of the electric pulses in the brain. Nebulous, everywhere but nowhere, flowing through space as a cloud. Placed in the Cyborg-Code, Non-binary, Hyper-future-Incorporeal, and Organism quadrants/axes.
  • Thought it was good to have a range of words in the NameGenerator, to see what people are drawn towards, and give them options for contrast. Kind of gives you insight into what kind of person they are, and it's easier for them to build an image/the persona with those associations. 
  • Definition of Cyborg has been expanded doing the workshop — less physically restricted to 'robots' and 'machines', like his amorphous '(aura)' entity.

    Expanded understanding of 'cyborg' came through having to imagine and reconcile the cyborg-word with something else, and moving out of individual associations. Also witches are so prominent in fantasy and make-believe worlds, whereas cyborgs are somewhat more situated in reality. This workshop changed his understanding of cyborgs more than witches because it helped expand an previously narrower definition.
  • Genre-blending: play with the setting? How might that change people's perception of the prompt.
  • Poem/ritual — scared of messing it up, but enjoyed it. A chanting, "team bonding" experience. Write your own mantras?


  • Emma's character/thoughts on workshop:
  • Cyborg words: robocop, code, robot. Witch words: spells, magic, hat. 
  • Character/persona — The Supreme Electrick Ghhoulz. Visually similar to Tokyo Ghoul (Japanese Dark Manga TV series)? Has electric powers after consuming RC cells (Red Child cells, in the Tokyo Ghoul world). Placed in the magic-witch, female-gendered, corporeal-primordial, organism-human quadrants. 
  • Cyborg —definitions/associations shifted. More conscious of tech, electricity, digital actants that are all around us, beyond actual, physical robots. 
  • Witches — hasn't really changed, but holds the idea of a 'fictional' witch and 'Salem' (historical) witch separately/side-by-side. 
  • The Name Generator too suggestive and prescriptive of gender, 'highness', 'queen', my bias pushing participants towards the female-end of the spectrum. She also pointed out that even the non-gendered entities e.g. Ghhoulz, had particular associations built into it that skew participants toward a place on the graphs.

    I think the point about gender is super valid and something I need to think more about. Part of it was a conscious decision, to create a space for people and identities that are usually excluded or marginalised, but I need to figure out who this project and space is for, and if/how people who are not othered (white, straight, male, cis-gendered) might experience and partake in the experience. 
  • Didn't like the reading the poem-ritual — didn't see the point? And so just listened, which is totally cool. I got that it was pretty awkward and probably a bit lame, particularly in the moment! 



  • Hannah's character/thoughts on workshop:
  • Character/persona: PixelDust See-er. More cyborgian than witch-like. Would be flying, and leaving a bit of a trail behind —'pixelDust'. More incorporeal.
    Go to it for help with something. An exchange process-ritual? More of an aura — with some kind of gravitational force pulling the pixelDust together. The pink highlighter cloud is Hannah's illustration!
  • This time around, the last bit of the workshop got really confusing for everyone and myself. I wasn't being very clear on the instructions or what I wanted, tried explaining it but I think that confused everyone more. Navira suggested that I give an example, so I showed them Andrew's which seemed to really help. Mentioned at the end that I should give examples to help them understand and visualise the same process and way of thinking. 
  • The mantra was really transportive... where were we going with it! And then bringing them into hubs straight after was really effective... kind of materialising that world. Really enjoyed going into and exploring the Hubspace too, having different spaces and moving in and out of them (on water, up in the sky, underwater). 








  • Navira's character/thoughts on workshop:
  • Cyborg words: android, humanoid, cybermen. Witch words: salem, mystical, women
  • Vending Majesty Esc Key En-tit-y. Non-binary identity, but has been assigned a "female" body — 'En-tit-y'. Has a solid silver satchel, but uses material to create magic and spells. Vague, etherial substance out of the this solid satchel carrier. Rituals: would summon them to obtain what they don't have... in need of vending properties. Asks you for privacy data — holds it hostage. Gave an example of granting someone a baby!

    Uses traditional rhyming spells rather than code.
  • After giving Andrew's example, Navira had a bit of a rethink. They've got 6 eyes and are all-seeing, all-knowing of the truth. When it conducts a spell, the eyes go blank and code runs through them. Did an illustration to visualise — titties important, as the name suggests, magical pulse/energy coming out of the nipples, creating an alluring aura and creating obsession in all people.

    People still go to it for something — all knowing and seeing — not just in magic and spirituality, but the digital realm.
  • Spell/poem/ritual was a great introduction into the world and these ideas. 'Cyborgs' and 'Witches' are not immediately similar or connected to each other. But doing the "mantra" really helped, she got "it"! Said she was able to see the concepts and words as I was seeing and understanding them.
  • Character building feedback. Would've worked better if I told them to illustrate out of the name-prompts, or build up to with smaller warm-up exercises. E.g. Think of your character, and what they might look like based on their identity and "name". What would their purpose in this world be? What would their powers be? You need stuff like this to direct and support your participants in their play. 

Reflection on action
  • Seeing other people interact with these ideas and go through this process I've laid out was so useful. I was not sure if I was doing it right, and if I was actually testing my research and ideas going into it. And while there was a lot to be improved on and polished, the feedback seems to support that I was testing ideas of what a 'witch' and cyborg is/could be, and why they are interesting together.

    Even something as simple as getting everyone to write three words they associate with each at the start, and reflect on that at the end was a nice condensed way to gauge what they and I had gained from the workshop. Almost everyone came out with expanded understanding of the cyborg figure, beyond a robot-like/android mould. Not much changed for the witch, but like Andrew brought up, she is already so mythologised and a also part of pop culture/history.
  • I think Navira's points about needing to help people warm up to the exercises were excellent, and if I were to run this again, I would definitely work off those suggestions first. Also would refine the Name Generator, off Emma's point about my gender bias. I think just making sure that there's an even distribution of titles across the gender spectrum.
  • I think the first go at the workshop (Emma and Andrew) went smoother than the second (Navira and Hannah) because though I don't think I was explicit about it (but I also didn't overcomplicate it?), Andrew and Emma intuitively got it, or based the character more off themselves??? The second time around a lot of problems surfaced and I realised a lot more context was needed. 
  • I was so happy to hear that the poem reading was well received by those who enjoyed it. I thought it was weird and funny!! and awkward, and it was super gratifying to hear Navira say that having done that, she "got" it. The flow into the hubspace and orchestrating the movement in there was fun and intuitive for me to think through, and getting positive feedback on that too was great.

    I think these parts, knowing what worked and why, helps me understand that I know how to do this. The parts of the workshop that were most successful were the parts that I were excited about and had fun thinking about and setting up. I think for future (participatory) experiments and workshops, I need to trust that, and go with whatever I am gravitating towards. Also mapping it out more comprehensively, as a user journey like Zoe suggested, would definitely help iron out the kinks. 
  • Yes categories exist and sometimes they can be really helpful, but also combining them, smashing them together can lead to more complex, emergent identities. This workshop, and writing/reflecting on it now, has really clarified that I am exploring identity, in a emergent, intersectional space. The quadrants, the witch-cyborg coupling are all ways to break out of singular categories, and trying to find and test new methods and models to represent who we can be. This also really mirrors how Jacquie was talking about my topic last week.
  • Cyborg-witch as a conduit-body through which you can explore intersectional-emergent identity. Not binary identities — more of a spectrum, and the spectrums are multiplied with each other. What do these fantastical powers/properties/bodies, and the coupling of paradigms and genres make possible? How might it extend or challenge existing ideas around agency and What or Who is possible, in our own identity. I really like the idea of multiplying intersections, and visualising this multiplicity of experience and identity, which started to emerge in the quadrants. 


Reflection for action

I'm not sure if I will run this workshop again before the portfolio hand-in next Wednesday, which is the priority right now. I think I need to start moving everything into that document to take a look at everything, and work through it to tease out a trajectory, and tell that story. I should also make another progressive overview map to reassess how things may have shifted on a big-picture level. 

But this workshop highlighted the most interesting directions that I could follow up with and develop — the ritual, performative aspect of the poem... and potentially spell/code? is a big one. The clarification of my research area as materialising/multiplying intersectional identity is I think subtle, but really important. Before my research was framed around witches and cyborgs, and bodies and identities coming out of that, but this flips it and potentially opens up more possibilities. 

References

Gauthier, X. (1980), Pourquoi Sorcières?,  in de Courtivron, I., & Marks, E. (Eds.)Newt French Feminisms: An Anthology, New York: Schoken Books.

Haraway, D., (2016). Manifestly Haraway, University of Minnesota Press. (Original work published 1985)

Saturday, May 9, 2020

EXPERIMENTATION LOG — Cyborgs, Witches and Tracery

Aim

Testing/playing with Tracery. How does it work? What can it help me make? How might it help me generate narrative content and build out this cyborg-witch world?

How might I communicate my understanding of cyborg/witch potentiality through bodies and worlds, by using generative methods? Design fictions? 

Precedents / context

When I was talking to Ali about her project and process, she talked about using Tracery to create generative poetry, and suggested looking into it. I started using something else she suggested, Talk to Transformer in the quiz experiment, and this seemed like a nice progression into generative methods and worldbuilding.

Also in the quiz experiment and CyborgWitchNameGenerator (meme), I was starting to really play with language as an expression of, and constructor of worlds. Almost a queering, survival practice in the remaking, rewording of reality and experience. Tracery as a generative tool helps construct these alternate realities more fully, and with more control.


Process / methods
  • I chose the poem format because it seemed approachable from a code/construction point of view, 4 lines was a good chunk of content to understand in relation to each other. 
  • In the online editor, the example they give for the poem is made up of quite flowery, romantic language and words. Generating my own version was mostly a process of replacing these words. I kept some of them — 'lazy', 'dance', etc. But most did not have the ambivalent / wicked / mysterious tone I am trying to assemble together. 
Stock Tracery poem words

"move":["flock", "race", "glide", "dance", "flee", "lie"],
"bird":["swan", "heron", "sparrow", "swallow", "wren", "robin"],
"agent":["cloud", "wave", "#bird#", "boat", "ship"],
"transVerb":["forget", "plant", "greet", "remember", "embrace", "feel", "love"],
"emotion":["sorrow", "gladness", "joy", "heartache", "love", "forgiveness", "grace"],
"substance":["#emotion#", "mist", "fog", "glass", "silver", "rain", "dew", "cloud", "virtue", "sun", "shadow", "gold", "light", "darkness"],
"adj":["fair", "bright", "splendid", "divine", "inseparable", "fine", "lazy", "grand", "slow", "quick", "graceful", "grave", "clear", "faint", "dreary"],
"doThing":["come", "move", "cry", "weep", "laugh", "dream"],
"verb":["fleck", "grace", "bless", "dapple", "touch", "caress", "smooth", "crown", "veil"],
"ground":["glen", "river", "vale", "sea", "meadow", "forest", "glade", "grass", "sky", "waves"],



My final poem words

"move":["dance", "fly", "strike", "scheme", "creep", "swim", "crouch", "glide", "march", "pounce", "attack", "charge", "party", "twirl"],
"witch":["Huntress", "See-er", "Crrone", "Haaag!", "Priestess", "Sorcerezz", "Mage", "cyborgWitch", "witch-demon"],
"agent":["Spir-It", "Apparitizion", "#witch#", "Aura", "En-tit-y", "Cyborrrg", "Ghhoulz", "future", "past", "Time", "TimeKeeper", "Authorities", "Dynasty"],
"transVerb":["plot", "plant", "smirk", "hack", "betray", "stab", "cackle", "love", "initiate", "embed", "circling", "meet", "kiss", "instructs", "obeys", "bore", "twirled", "curse", "fume"],
"emotion":["glee", "rapture", "uncertainty", "regret", "mirth", "longing", "bitterness", "hysteria", "lunacy", "fury"],
"substance":["#emotion#", "mist", "fog", "silver", "cloud", "data", "mirrors", "electric current", "neon", "dark", "salt", "code", "spheres", "psswrdEncrypt", "pixels", "nothingness", "shimmer", "diamanteMesh", "moon"],
"adj":["bitter", "glittery", "sweetened", "horrid", "dark", "shrouded", "hidden", "lazy", "faked", "ancient", "sinister", "riddled", "opaque", "dreary", "sunken", "slimy", "mutated", "defiant", "deviant", "knowing", "shiny", "plastik", "fatal"],
"doThing":["come", "move", "cry", "weep", "laugh", "dreamt", "engender", "encode"],
"verb":["stain", "disgrace", "conjure", "dragg", "shudder", "rattle", "mutate", "veil", "slice", "hack", "engender", "borne", "aflame", "gleam", "cube", "fallen", "choreograph"],
"ground":["soils", "two-way glass", "stone", "seabed", "data-field", "Tree+Tree+Tree", "scrying lake", "dirrrt", "sky", "waves", "dimension", "grave", "discotheque", "stickyVinyl", "DanceDanceRevolution", "organza"],

  • Some of the words (especially the agents/actors) I pulled from the CyborgWitchNameGenerator (Huntress, See-er, Crrone, Haaag!, etc.). And overall I tried to have a good mix of witch-words and cyborg-words, either within or across the categories. 
  • I tried to select the 'move' and 'verb' words that foregrounded an act of agency, to convey the power and choice these cyborg-witch entities hold, or that their world affords. For example, 'betray', 'hack', 'curse', 'scheme', 'disgrace' all hold an active, decision-making power to them. 

  • For 'emotions' and 'adjectives', I wanted to find words that conveyed the condemned aspects of the female experience. I also used a few words from the 'Why Witches' text (Gauthier, 1980) which communicates this threatening, self-knowing power inherent in the figure of the Witch. Emotions that women are made villains of — 'mirth', 'hysteria', 'rapture', 'bitterness'. Adjectives that are a bit unpleasant and strange — 'riddled', 'dreary', 'horrid', 'sweetened'. 

  • For the 'substance' and 'ground' categories, it's asking you to specify the materials and texture of this world. This is where I built in more cyborgian, digital/virtual materiality. ('Code', 'psswrdEncrypt', 'spheres')

    For some entries ('Tree+Tree+Tree', 'dirrrt') I experimented with the spelling and punctuation conventions, but I found that I couldn't do too much of this because it would get really confusing in the output. The way the poem is strung together is pretty dense. 






  • It's very easy to generate iterations once all the words are in, and throughout the process of testing the words, removing some and adding in others, I made sure to keep my favourite configurations. 








Reflection on action
  • I definitely have a lot of content to work with now. 
  • This was a really fun process. While I came up with most of the words, I could have never imagined or put together these sentences. I think the tone that is generated is really compelling and exciting to work with, reading some of these when they came up on screen was so delicious and satisfying. I could also just keep going and generate as many as I want, it was hard to stop. 
  • I think the generative power of a tool like this really enhances the potential and possibility that is already present in the coupling of the witch and cyborg. It's starting to draw out the emotive tone/capacity of this world, and the materiality of it. How might one move through time and space as a cyborg/witch/other, and occupy and enact their agency? 

    The combination of agents, adjectives, verbs, substances are together very visually evocative, which is great for world-building and nice that I don't have to start from nothing. The world is almost already there, in the words — there are agents doing something, and operating in relation to each other and the spaces they are in. 
  • At points the output would start to get boring, or repetitive-but-not, so it was also a process of tinkering with the words so that it flows in a direction that I was excited by. For example, towards the end, I started incorporating more words to do with time ('futures', 'pasts', 'dynasty', 'ancient') and whenever they appeared, different images would be called up, with a slightly different affect. 

Reflection for action

I think I need to look through the list of outputs again. Read it more closely, and think about the next possible iteration of these poems. Do I bring it into Hubs? Workshops? Use it as templates for alternate worlds? It would also be interesting to do text analysis on these poems, to draw out patterns or synthesise the tone/types of imagery that has been generated.

I think for Monday (tomorrow!) though, I should definitely build on this content to design more of an experience for the workshops, either as a representation or model for more generative content.


References

Gauthier, X. (1980), Pourquoi Sorcières?,  in de Courtivron, I., & Marks, E. (Eds.)Newt French Feminisms: An Anthology, New York: Schoken Books.

EXPERIMENTATION LOG — Representation of Chinese (and more broadly, East Asian) bodies and culture

Aim

How might I bring in cultural identifiers / aspects of Chinese/Asian culture into the cyborg/witch characters so that a more diverse and inclusive deviance can be realised? 

How might I find ways to represent queerness and Chinese/Asian identity through a cyborg-witch body/entity?

Precedents / context

As a very delayed follow-up to Zoe's feedback in Stuvac about considering the cultural specificity of monsters, I wanted to start exploring this and incorporating references to my Chinese heritage. I think I was putting this off because it seems scary and I wasn't sure where to start. I had also participated in Carmen's yokai workshop, which was super fun and her visual references were such compelling depictions of Japanese monsters and representations of anthropomorphised, non-traditional "bodies". 

This inspired me to just do something, start somewhere with this experiment. I pulled together some useful references (specifically from Chinese artists and culture) that helped me identify a kind of visual language, particularly in relation to the body and how it is represented or adorned. 

Chinese Peking Opera came up as a rich source of visual inspiration — the exaggerated features, movement and makeup,  and even the vocal stylings. The characters and their bodies have a more-than-human, mythical air about them, which is rather useful to me. I also remember vaguely watching it when I was young, which I think is a nice personal connection and storytelling element. 
https://www.youtube.com/watch?v=vtV3iAuYN48

I was also looking at more contemporary representations of Chinese and East Asian culture, and found really beautiful work in the fashion and photography space. Chinese, London-based photographer Weishan Hu creates carefully arranged tableau vivant scenes of postmodern China. The detail to the composition, arrangement of bodies, use of colour, props and clothing is all very culturally specific, and creates sort of uncanny, self-aware scenes of a highly controlled but vibrant nation-state. 
https://www.instagram.com/wwei33/
https://www.itsnicethat.com/articles/weishan-hu-photography-itsnicethat-120919

Betty Liu is a Melbourne-based fashion designer who explores the objectification and fetishisation of Chinese culture (the qipao, food), using clothing as a medium to re-represent and reclaim her culture. She and Jess Brohier, an Asian Australian photographer, collborated on a photo series called "Eating the Other" which subverts both traditional Chinese and western clothing conventions to create surreal, inexplicable scenes of contemporary Chinese bodies. 
https://www.instagram.com/b.e.t.t.y.l.i.u/
https://www.itsnicethat.com/articles/betty-liu-jess-brohier-eating-the-other-work-fashion-261118

I wanted to keep all these visually rich, powerful and playful references in mind to conceive my own cyborg-witch monster bodies, or faces. And make sure that I am referencing Chinese culture in a way that feels authentic and meaningful to me. 


Process / methods

  • I just started drawing. I automatically started (and sometimes stopped) with the face because that feels like more a character. Played with human/animal features to hint at a fairytale-mythology context, "mutated" features e.g. three pairs of eyes. 
  • For the cultural references, I tried to bring them in with the eyes, eyebrows and noses — some which worked better than others. Also colour/"makeup" as a consideration, playing with the placement of "blush". 






Reflection on action

  • I think, for a first attempt at something I had (and still am) been very intimated to do, it was ok! I don't draw on my heritage much in my creative work, and I think feel pressure to get it right for myself and others who share my culture/experience. 
  • I set this experiment up for myself as very low-stakes, non-committal and short. While there are some potentially interesting compositions and ideas to explore further and iterate, I think doing this experiment log now is actually super helpful in allowing me to understand and accept that it should be a process. It's also helping me identify that I was getting a feel for how to do it, what outcomes I liked and didn't like, which feels more insightful and productive than trying to make as many faces as I could. 
  • I stopped at these six sketches because I was getting a bit frustrated, which was probably a good call. Some of the faces were very similar to the illustration I'd done for the ID cards, which felt pointless. But I think there's a lot of unexplored scope in pulling from the references more deeply, trying to realise different configurations of the body, and even incorporating more cyborgian elements. 

Reflection for action

As mentioned, I think there is a lot more scope to explore this intersection of Cyborg-Witch-Chineseness. If I do shift back into more worldbuilding, I think looking at props and objects could also be quite interesting and fruitful, especially as character design can be hard. In a workshop setting objects would be nice to have for participants to interact with/speculate around too. 

Especially with the contemporary photographic references, they are a form/visualisation of worldbuilding in and of themselves, so look at /analyse them more closely and develop ideas from the questions and cues that might arise.

Also with the tracery experiments, consider how you might be able to bring in more cultural elements into the generative worldbuilding. Is it inputting different, more culturally specific words? Might you combine these two experiments/prompts more visually? 

References

PROGRESSIVE OVERVIEW MAP Week 8

Conceptual map



Research map for Friday's Theorisation class

CRITIQUE SUMMARY — Week 8 workshops

Monday Experimentation workshop 4/5/2020

MIKE & ADY

  • Hubspace has a lot of potential to enact rituals / spells e.g. ouija board... Maybe think about how you might test this, what you want from/for the participants
  • Ady commented that the "unseen" narrative element as hinted at in the room description was effective, definitely a lot of room to build on this and create an experience around being "hidden" or "unseen". 
  • Similar to the ritual potential, it would be powerful to think about how you might initiate participants into this world — what are the relevant objects and rituals you could bring in and play with? Perhaps think about their introduction as an initiation rite. Similarly, what other parallels and metaphors could you use to design this experience, and make it more engaging and immersive? 

ZOE
  • @raven? See-er — CyborgWitchNameGenerator Meme
  • Is it a feminist project? What's the scope — communicate the context !!!
  • Test your concept and thinking. What do you mean by 'Cyborg' and 'Witch'? What are other people's own understanding of these identities, and how are they different? You're coming with your own assumptions and bias, maybe you need to make this more of a process and conversation. Conduct interview with women from different backgrounds?

    I think this is really important feedback, that I should take and seriously work with. I don't particularly want to do interviews, because I'm not sure who I would ask and there are ethics considerations/formalities. But I think that testing these ideas is very important to make sure I'm not just imposing and prescribing my opinions and experience on/to other people.

    I think the workshops would work better for participants, and for me in receiving feedback/ to test ideas if they took an open-ended but step-by-step approach. This way it's not a prescriptive experience and allows participants to bring in and build their own perspectives.
  • For her: witches as solitary, sometimes amoral, self-serving/sustaining female figure. Doesn't interact/engage unless something is encroaching upon her spaces and desires. Cyborgs as a problematic figure — "female" bodies that are often of male creation, for the purpose of objectification and fulfilling the male gaze / desire / fantasy. Both the witch and the cyborg probably more so, carry a narrative of being sexualised and stripped of agency.

    This really struck me as something to address and take a stand against. The influence of the male gaze has definitely been something I am aware of, in the conjuring of these fantastical body-identities. But I absolutely want my project to do the opposite of objectifying and stripping agency from someone/something. I want empower others through the pure and defiant agency afforded to them by these examples and identities of the "witch" and the "cyborg". I hope that both of these rebel-bodies, and both of them as a hybrid, multiply possibilities of deviance, and celebrate this creation and embodiment of difference.

    I think cyborgs do hold this transgressive power because they actually are in full possession of their agency and choose to enact it in embrace of technology. They choose to transgress binaries of human/organism and machine, of the natural and artificial. I think there might be a gap in popular understanding / my definitions of the cyborg, and communicating this effectively.

    Cyborgs are not androids or robots, not fully machine (no matter what they look like). Cyborgs take hybridisation upon themselves. Their very state of being, as this hybrid, is a fully realised act of agency, and certainly defiance when considered in the original 1985 context of Donna Haraway's 'A Cyborg Manifesto' (2016/85). 2020's (and futures', in the scope of the project) understandings of a cyborg is definitely not the same as it was then, but I think the core argument that Haraway presents of it as a body through which we can imagine, and materialise a more inclusive and diverse world is still very powerful.

    The Witch I think is more instantly associated with power and agency because of her many iterations and manifestations across history, politics, myths, fictions and pop culture. Perhaps I need to build this defining feature of agency into the world? Have participants construct/propose/enact their own personas in the image of witch-cyborgs?
  • Workshops/hubspace — you need to create a threshold for participants. Give them context, opportunities to situate themselves in the space. Are they here as themselves? Do you give them a persona and ask them to engage in a roleplay? Can they construct their own persona — what might they be allowed to be in this space? Should you be asking if they are gendered, what pronouns they use?

    Is the witch-cyborg a spectrum of identity that they can plot themselves on? How might you get participants to understand their own identity in relation to these quite possibly very abstract ideas and thinking.
  • Set it up for them. What sort of activities might they engage in to realise this agential potential? Get them to choose a hat? Read something out? Might they mingle with other participants first? Are there different spaces e.g. an entry way, different rooms that serve their own purpose? Build a sense of narrative into the experience, and think about it as a real space. User map the workshop, play through the experience... with different personas?

    Think about what participants might expect from the space/experience. How do they participate. Think about who these spaces, and the workshops are for. Is it only women? How might a straight, white male occupy and interact with the space differently? What might the purpose of the space be for them? 
  • Think about this context as a brains trust — with either the texts you've been drawing from and working with, or with others' perceptions and definitions of "witch" and "cyborg".

    Set up your own thinking so that it is visible (with a sense of narrative and agency for participants), and test it. 

Critique in Experimentation, Wednesday 6/5/2020
  • Ady's definitions of "witch" — strong feminine power, doesn't take shit, radical, not being afraid of their power, unapologetic. Self-assured, mastery of magic.
    "Cyborg" — didn't really know what it is, or how it's different from robots/androids. "A technological monster"!.There seems to be confusion here. TEST THIS. 
  • Mulanne — Witches as Self-assured, masters of magic.
    Clarifying if I meant cyborgs as humans with some kind of augmentation. Went into a tangent about the technology we attach to our body to function in other/additional capacities — build a workshop around this? 
  • Tracery experiments — generating alternate worlds (hubspaces/rooms) out of each "poem", or use them to write the narrative of cyborg-witch characters — e.g. the ID cards.
  • Mulanne — reminds her of Dungeons and Dragons. Look into one shot campaigns, online gameplays? Genre-mixing element, realised in worldbuilding. Make character sheets to direct roleplay? Build up different elements and snippets. Also lots of concept art to maybe look into — props, characters, spaces. 


Critque in Theorisation class 8/52020 (Jacqui, Eugenie, Andrew, Aaron)
  • Jacqui — ideas and research around "emergent identities", towards inclusivity and empowerment. Try plotting a line graph? map? of your research — the trajectory, where you might go next. Summarise your claim in 25 words
  • Eugenie/Andrew: could look into physical disability, the tehcnological enhancement/augmentation in this space. Mutations, particularly in sci-fi.
    Check out DnD, Alita Battle Angel? 
Other notes/thoughts/feedback from people:


Action list
  • Build workshop experiment in consideration of this feedback. (Test "cyborg" and "witch", create a threshold, think about ritual, think about narrative and worldbuilding)
  • Summarise research claims in 25 words
  • Watch DnD / Alita Battle Angel / Detriot: Become Human gameplays