Aim
How might I experiment with code so that interesting visual environments are created?
Precedents / context
Brush up on code skills in the break, try things out. Basically a continuation of image-poetry-code experiments from last semester
Process / methods
- Have always wanted to experiment with 3D visuals through code, so watched a few tutorials on WEBGL. Turned out to be a lot easier than I had feared!
Reflection on action
- The 3D element really brings something exciting visually. It was really fun to work with and see materialise. I am really enjoying working in code, and p5, it's pretty satisfying when I get the results that I set out with, and successfully apply concepts and new tools.
- I think there's a lot more that could be done (that I would need to learn) with the type. It is very static as a set block of text, and I keep wanting to interact with it more, to create a greater sense of movement and possibility.
- I think also think I need to do some research into typefaces and find options that make sense — visually and politically, with the project. Trickster works really well for a witch-y aesthetic, and I think it has a nice weight, but is jarring when it comes to the cultural associations. The shapes remind me of derivative, generic Asian "inspired" fonts, which is not the kind of reference I want.
- The torus, while a very cool, easily created 3D object, is totally random and has no actual significance... I'd be interested to seeing how I could push this — with custom objects, created in another software, etc.
Reflection for action
- Have already taken action from this experiment by continuing the exploration of grids and an alternate, isometric perspective
- Following on from Andrew's feedback, it's definitely in my mind to work in performative camera/voice aspects, and familiarise myself with what's possible, in p5 at least.
- Type research. Typefaces and typographic treatment with code.
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