Aim
How might I create an object/product that the cyborg//witch uses?
How might I "code" (signal) the cyborg//witch as a monster?
How might I reinvent the body in the image of a cyborg/witch through an object/product?
What if the cyborg//witch occupies a deep future time? The Anthropocene? The Chthulucene?
Precedents / context
I was looking at a few texts/works Zoe suggested, all of them super helpful :-)
I've been looking at the witch and cyborg as othered beings, but haven't explicitly explored them as monsters, when they are definitely coded as such. Bayo Akomalafe (2018) writes about how monsters are an important 'cultural technology' to define/redefine ourselves, and humanness/non-humanness. They are a strategy for radical and transversal human reckoning, which situates itself firmly in the Anthropocene.
How could I play up the monstrosity of the cyborg//witch to open up some of these ideas?
Rhonda Holberton (Design Futures Initiative, 2019) talks about her speculative design work, a line of cosmetics for cyborgs, 'Index Formulations' (2018). She speaks of a re-skinning (moisturising/skincare) that we ritualise, and designed a line of cosmetic products. Made with active ingredients, they are packaged with a strange assemblage of copy borrowing from marketing speak, radical political texts, science fiction and climate change science. This idea of 'cosmetics for cyborgs' is so rich, and for me, taps into ideas about femininity and identity that come up around the cyborg//witch.
Plastique Fantastique (n.d.) is an art collective doing experimental work around myths, popular culture and politics. Their work has a shocking, playful but visceral quality to it, and there's some really interesting projects on their site. I was particularly taken by some of their text/performance based work, through which alternate realities and stories are called into being by wordplay.
Could I use words in a similar way, to construct different ways of telling/talking/being?
I was also looking extensively at the work of Maren Karlson , an illustrator who creates strange, alternative fairytale worlds and characters. Her use of familiar/subverted visual forms and texture is really effective in creating an otherworldly atmosphere, and it's definitely an influence. (Stone, 2017)
Similar to my last experiment, I have Grace's death forms in the back of my mind and wanted to build on the ideas developed through that experiment. I was also talking to Carmen about some yokai (Japanese demon/spirit monsters) experiment/drawings she did, and that influenced my experimentation.
Process / methods
- Cyborg//Witch as monster? Started thinking about masks, shadows
- Did some silly sketches, mostly playing with visual tropes around the witch — horns, "evil" look, hooked nose, warts, etc. Drawing, visualising a feminine monstrosity?
- This sketch in particular, is starting to get somewhere quite scary and interesting.
- Thought about mirrors as not a cosmetic product, but object — is there an interesting provocation here for self-reflection/self-monstrosities?
- I like how there's no clear start and stop to the face — is it the entire rectangle? is it just a floating assemblage of eyes, a nose and a mouth? Also makes me think of AR face filters, which is a rather entertaining output
- Decided to draw more faces to try and recreate this sense of unease. Taking inspiration from Maren Karlson's work, and Carmen's experiments. They're these weird little witchy demon beings/creatures.
- The initial visual link to face filters and the isolation context now makes me think of these 4... creatures being on a zoom call with each other. What are they discussing? How do they know each other? Is it a professional or social setting? Some sort of collective / gang / congregation / council / coven ?
- In drawing these faces, I realised their was another exciting opportunity for cosmetic cyborg products (Holberton, 2018) — fake eyelashes. There are all sorts of different eyes here, and if one should desire some flirty fake lashes to really up the allure, there must be a whole range to accomodate these various arrangements of facial features. Could be a really fun speculative object.
- Decided to revisit the fake IDs with these more interesting characters.
- Scanned them in and started to make up names and (fake?) addresses, dates
- Was referring to my real license, and put in an "official" vaguely symbolic watermark.
Reflection on action
- This experiment was really satisfying, in making something that is graphically "designed". I think my design skills got a good, quick brush-up and it was fun making sure the details were accurate — the rounded corners, the watermark.
- I think they're compelling too, as official documents. There's a tension in a speculative future document — how much do you spell out, and how much do you leave for the imagination? I didn't know what to name this cyborg//witch world/state, and I think the blank is rather evocative anyway. The '-land' is a subtle reference to storytelling and fairytales; starting to construct the kind of twisted world these entities might live in. An interesting exploration of Lisa Gitelman's (2014) concept of 'blanks'. How might authorial and non-authorial blanks be used in a future, world-building context? To give a sense of a more complete, bureaucratic system, and also suggest a fluidity of truth, or time? Perhaps to allude to an element of suspicious activity and criminality in defiance of order and bureaucracy?
- It was challenging at first, but fun to approach the naming of these characters and their "addresses". Details like a neutral title of 'W.H.O.' over the gendered 'Mr/Ms' and the coupling of witchy and cyborg-esque language started to shape the kind of world I was trying to materialise. The addresses where challenging because I wanted to playfully allude to the nature of a fake ID. So the addresses don't really make sense, and you could imagine them leading a law enforcement officer on a wild goose chase. I think there's something really interesting about documents that hold such self-awareness, and playful but manipulative power.
- Regarding the illustrations themselves, I found they were really helpful in starting materialise/visualise this witch//cyborg coupling, in a way that feels very natural to me and my practice. It was fun to generate alternate forms in a structure that is very familiar — the face. I was trying to assemble a combination of eyes, eyebrows, noses, mouths, teeth, face shape that was unexpected, sinister and twisting expectations of the feminine.
Also got feedback from Zoe to think about the cultural specificity of monsters, and how more research/selective references could help refine these characters and what their narrative might be. Also playing up the tension between aesthetics — what is the line between cute and creepy? Or sexy and grotesque?
Reflection for action
I think this was a successful making experiment, in establishing a firmer standing, or perspective from which I can continue to explore this world. It mostly makes me think about all the possibilities yet to explore and determine, which is a bit scary but great for this stage in the project. Also makes me excited and definitely set on this direction of world-building.
I think, having completed a more polished experiment now, perhaps I should go back to rougher prototyping and making to move quickly through concepts and potentials for this world. More work around the scope and boundaries of this world, or alternatively, similarly more specific elements. I really like Zoe's feedback of looking at cultural and illustration references to build more of a foundation for these characters/agents, and especially as a way to bring in references to Chinese/East Asian culture.
Illustration is something I really enjoy, but can find stressful, so I think I'll revisit it after pivoting to a few different things and experiments.
References
Akomolafe, B. (2018, November 5). When you meet the monster, anoint its feet. Emergence Magazine. https://emergencemagazine.org/story/when-you-meet-the-monster/
Design Futures Initiative (2019, July 6) PRIMER19—Rhonda Holberton: Cosmetics for Cyborgs [Video]. Vimeo. https://vimeo.com/346641460
INDEX Formulations. (n.d.) Who we are. https://www.indexformulations.com/about/
Plastique Fantastique (2008). 9th Plastique Fantastique Communique: Be no PIMP, Be no HOOKER, Be a PARAZITE! [Performance script]. Serpentine Gallery, London, UK. http://www.plastiquefantastique.org/docs/pimps-and-hookers.pdf
Plastique Fantastique. (n.d.). Plastic Fantastique make new life. http://www.plastiquefantastique.org/index.html
Stone, B. (2017, January 20). The witchy dreamscapes of illustrator Maren Karlson. It's Nice That. https://www.itsnicethat.com/articles/the-witchy-dreamscapes-of-illustrator-maren-karlson-200117
Karlson, M. [@maletears69]. (2020). [Illustration instagram page]. Instagram. https://www.instagram.com/maletearz69/
Gitelman, L. (2014). Paper Knowledge. Duke University Press.